holiday

Rogue-like Top-Down Twin Stick Shooter | PC | Team of 3 | In Progress
Designer, Tester

Holiday is a rogue-like top-down twin stick shooter where the player traverses across the landmass they inhabit on a not-so-relaxing holiday with their special powers, trinkets, weaponry, and items. Featuring uncapped co-op support tested with 7 players and controller support for Xbox, Playstation and Gamecube controllers, players can include as many players as they have controllers. A 2D game now made 3D, Holiday utilizes elevation in its gameplay which allows players to jump over projectiles, shoot over walls and jump on objects.

Conception

Inspired by Enter the Gungeon and Nuclear Throne, Holiday is a game that was originally known as Jelly Hunter Extreme which got Greenlit on Steam before Greenlight was retired. The game has since been refactored and is now known as Holiday which is planned to have an early access release on Steam once the game is in beta.

Development

Having been an on-and-off project for a while, Holiday has seen a large amount of changes in the last few months. With current priorities being centered around narrative design, game balance and progression we are working towards laying out all foundations across the game so we can shift focus into content production with new environments, enemies, items and bosses. I’ve worked on design across the game including enemy design, item design, gameplay design, and the work-in-progress narrative design. While iterating on Holiday I’ve had to conduct numerous playtests in order to understand how to adapt the design of the gameplay to player needs. My design discoveries from testing have led to much iteration on game systems such as player powers, currency, enemy behaviours and environmental components.

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Contact

Greater Toronto Area

augustoa@sheridancollege.ca